What BioShock's creator learned from Shadow of Mordor
By Megan Farokhmanesh

Monolith Production's Middle-earth: Shadow of Mordor tells a story "that could never exist in another medium" and, more importantly, has a lot to teach, according to a Matter piecepenned by  recent post from  BioShockcreator and Irrational Games co-founder Ken Levine.

All this week, Matter — a "magazine" inside publishing platform Medium — is hosting "The New York Review of Video Games," under the editorial guidance of New York Times video game critic (and one time Polygon Live cohost) Chris Suellentrop. Levine's review appeared alongsidepieces like a review of Broken Ageby a New York Times book critic and a review of EA Sports: UFC by the author of a book on MMA.

Shadow of Mordor allows players to pursue enemies and narrative threads as they wish...

Continue reading…

wish with its Nemesis system. New enemies spring forth as you defeat the old ones, and they'll remember you from previous battles. It's a constantly evolving system that creates a different story each time. Although Shadow of Mordor includes its own traditional story, Levine writes, that tale "pales in comparison" to what players themselves can create with that system.

"By breaking down the elements of character...

Continue reading…





December 16, 2014 at 03:00PM
via Polygon - All http://ift.tt/1we4pkm


Published

Category

Links

Tags

Contact